Expand description
Basic struct for RGB
and RGBA
pixels. Packed, with red first, alpha last.
This crate is intended to be the lowest common denominator for sharing RGB
/RGBA
bitmaps between other crates.
The crate includes convenience functions for converting between the struct and bytes, and overloaded operators that work on all channels at once.
This crate intentionally doesn’t implement color management (due to complexity of the problem), but the structs can be parametrized to implement this if necessary. Other colorspaces are out of scope.
let pixel = RGB8 {r:0, g:100, b:255};
let pixel_rgba = pixel.alpha(255);
let pixel = pixel_rgba.rgb();
let pixels = vec![pixel; 100];
use rgb::ComponentBytes; // Import byte conversion trait
let bytes = pixels.as_bytes();
use rgb::ComponentMap; // Import pixel map trait
let half_bright = pixel.map(|channel| channel / 2);
let doubled = half_bright * 2;
Re-exports§
pub use ::bytemuck;
bytemuck
Modules§
- BGR/BGRA alernative layouts & grayscale
- traits for forward compatibility with the next major version of the crate
Structs§
- An
Alpha + Blue + Green + Red
pixel. - An
Alpha + Red + Green + Blue
pixel. - A
Blue + Green + Red
pixel. - A
Blue + Green + Red + Alpha
pixel. - Gray
Non- unstable-experimental
AGrayscale
pixel (rgb crate v0.8) - Gray
Alpha Non- unstable-experimental
A pixel for grayscale value + alpha components (rgb crate v0.8) - A
Green + Red + Blue
pixel. - A
Red + Green + Blue
pixel. - A
Red + Green + Blue + Alpha
pixel.
Traits§
- Use
::bytemuck::cast_slice()
instead. - Same as
ComponentMap
, but doesn’t change the alpha channel (if there’s any alpha). - Component
Bytes as-bytes
Use::bytemuck::cast_slice()
instead. - Applying operation to every component
- Casting the struct to slices of its components
- Use
::bytemuck::cast_slice()
or::bytemuck::from_bytes()
to convert - Pod
as-bytes
Re-export frombytemuck
crate Marker trait for “plain old data”. - Zeroable
as-bytes
Re-export frombytemuck
crate Trait for types that can be safely created withzeroed
.
Type Aliases§
- 8-bit RGB
- 16-bit RGB in machine’s native endian
- 8-bit RGBA, alpha is last. 0 = transparent, 255 = opaque.
- 16-bit RGB in machine’s native endian. 0 = transparent, 65535 = opaque.